Table of contents | page # |
---|---|
Creating stories | |
Tell stories, don’t write them | 10 |
Don’t worry too much about story format | 12 |
Describe a behaviour change | 14 |
Describe the system change | 16 |
Approach stories as survivable experiments | 18 |
Watch out for generic roles | 20 |
Evaluate zone of control and sphere of influence | 22 |
Put a ‘best before’ date on stories | 24 |
Planning with stories | |
Set deadlines for addressing major risks | 28 |
Use hierarchical backlogs | 30 |
Group stories by impact | 34 |
Create a user story map | 36 |
Change behaviours using the CREATE funnel | 38 |
Set out global concerns at the start of a milestone | 40 |
Prioritise according to stages of growth | 42 |
Prioritise using purpose alignment | 44 |
Make a stakeholder chart | 46 |
Name your milestones | 48 |
Focus milestones on a limited number of user segments | 50 |
Discussing stories | |
Use low-tech for story conversations | 54 |
Imagine the demonstration | 56 |
Diverge and merge for story discussions | 58 |
Involve all roles in the discussion | 60 |
Measure alignment using feedback exercises | 62 |
Play the devil’s advocate | 64 |
Divide responsibility for defining stories | 66 |
Split business and technical discussions | 68 |
Investigate value on multiple levels | 70 |
Discuss sliding-scale measurements with QUPER | 72 |
Splitting stories | |
Start with the outputs | 76 |
Forget the walking skeleton - put it on crutches | 78 |
Narrow down the customer segment | 80 |
Slice by examples of usefulness | 82 |
Split by capacity | 84 |
First dummy, then dynamic | 86 |
Simplify outputs | 88 |
Split learning from earning | 90 |
Extract basic utility | 92 |
When all else fails, slice the hamburger | 94 |
Managing iterative delivery | |
Don’t push everything into stories | 98 |
Budget instead of estimate | 100 |
Avoid using numeric story sizes | 102 |
Estimate capacity based on rolling number of stories | 104 |
Estimate capacity based on analysis time | 106 |
Pick impacts instead of prioritising stories | 108 |
Never say ‘no’ - say ‘not now’ | 110 |
Split UX improvements from consistency work | 112 |
Get users to opt in to large UX changes | 114 |
Check outcomes with real users | 116 |
Throw stories away after they are delivered | 118 |
Bibliography | 120 |
© 2014-2015 Neuri Consulting LLP